Jade Jauquet
Game Systems & Implementation
Game Designer with 6 years of experience bridging animation and design. I specialize in narrative systems design and hands-on implementation, having shipped three commercial titles. I excel at translating complex ideas into clear documentation and working features.
Below are my shipped titles and case studies highlighting my game development work.
Experience
Life is Strange: Double Exposure
“When Max Caulfield finds her friend Safi dead in the snow, she tears open the way to a parallel timeline. Here, Safi is still alive - and still in danger! With her new power to Shift between two timelines – can Max solve and prevent the same murder?”
Excerpt from: https://lifeisstrange.square-enix-games.com
My contribution
Hotspot implementation and polish
Level Collision Polish
Boundary
Prop interaction
Core Team seeing the project though submisssion.
The Expanse: A Telltale series
“From scavenging wrecked ships in a zero-g environment, to surviving a mutiny, to combating fearsome pirates, you make the difficult choices and reveal Camina Drummer’s resolve in this latest Telltale adventure.”
Excerpt from: https://telltale.com/the-expanse/
My contribution
Point Targeting System (PTS) Designer
Ladder Gameplay
Gameplay Animator
Cinematic Animator
Life is Strange: Remastered Collection
“Remastered visuals and animation breathe new life into the great cast of characters and gripping stories. Max rewinds time to get to the truth, while Chloe sparks an unforgettable friendship as she struggles to overcome her past.”
Excerpt from: https://lifeisstrange.square-enix-games.com
My contribution
Cinematic Animator
Polish strike-team lead
Highlighted Work
Deep dive into how I approach design challenges
Ideas are easy; implementation is everything. I thrive on being hands-on—prototyping, building, and assembling the systems that bring the team's vision to life for a high-quality player experience.
Additional Case Studies
Documenting design problems and solutions across shipped titles
I approach every system with a passion for balance and the rigorous iteration required to find the fun. I finish what I start, bringing a professional, solution-oriented perspective to every development challenge.
About Me
Hello, Jade here. I'm a passionate video game animator turned designer. I love geeking out about game design; be it gameplay loops, skill trees, branching narratives, or combat flow, I enjoy diving deep and discussing what makes a game FUN for its audience.
Beyond video games, I'm human. I live in the Denver Metro area with my wonderful wife and our growing family of little munchkins and fur babies. I strive for a balanced, active lifestyle. For every moment I'm behind a screen, I'm equally likely to be above a knife, cooking for the crowd, or in the gym pushing some iron.
With little ones underfoot, my time for the written word has shrunken (praise be to Audible), yet I often have a fantasy epic queued up for my next dog walk, and 23+ children's books borrowed from our local library.
My background was forged managing a high-volume restaurant, where I learned to juggle complex, real-time dilemmas while maintaining a strategic, big-picture perspective. This skill translates well to game development, enabling effective teamwork across teams while remembering that decisions need to be fluid to keep the guest (final client) happy and engaged while remaining within our desired scope.
My dedication to finishing projects is shown by my experience in filming, editing, and co-producing a feature-length documentary from start to finish. Quaff Kings is an easy-to-watch 60-minute film about a group of beer-drinking professionals. Gather a few buds, find yourself a PBR (or two), and watch it here - QuaffKings.com
Thank you for taking the time to explore my portfolio! I'm excited about the possibility of contributing to your next big project. Let’s connect and see how we can work together to achieve your goals!
I bring enthusiasm for collaboration and a cook's mindset: taste as you go, iterate quickly, and serve something people want to come back for.
Contact Me!
Are you building the next blockbuster game?
I want in.
I’m a relentless, team-first designer who ships polished systems, smashes blockers, and elevates design with thoughtful story integration and fearless creativity.
What you’ll get:
A passion for player-first design and relentless playtesting to find THE FUN!
Proven experience transforming ideas into playable features, weaving gameplay and narrative.
A collaborative mindset: clear communication and mentorship that accelerates the whole team.
If your studio is assembling an elite team to build something unforgettable, reach out now. I want to help you make the next awesome game — no ego, all execution, and some dad jokes.
You can contact me via e-mail or LinkedIn